For White Wolf Studios it was a second best seller behind it's main game line, Vampire. Mage being third and the other World of Darkness lines following behind that. However, compared to those games, Werewolf probably has a high stat of side products never seeing the light of day.
Among those being video games, PC games, graphic novels, and action figures.
Lost in the Umbra part one looks at the earliest W:tA video game never-to-be by Capcom.
Back at Gencon 1995, White Wolf announced a licensing agreement with Capcom to make a game based on Werewolf: the Apocalypse. The game's finished date was set for 1996 and would be playable for the Playstation and Sega Saturn consoles at the time.
Resource: Business Wire, Aug 9, 1995
According to Gamespot, Capcom stopped working on the project when they realized it had too many genre elements and just didn't seem to fit together. This doesn't make a lot of sense to me, as Capcom also created Resident Evil during this time. A game in which Capcom itself had to create a genre name for it. But then again, White Wolf also stopped making RPG books for Street Fighter as well. Either the books didn't sell well, or there might have been some in-fighting as for the direction the W:tA game was going to take. It's pretty unknown at this point, only that Capcom gave up on the project.
Can someone give me a little more detail on how both companies fell out of favor with each other?
The best to what we know about it, is that it was a 3D game with a three-quarter perspective, you could play as one or two players, pick among seven characters, and had six worlds to explore. The characters being: James, Mari, Naomi, Iain, Jonah, Kenja, and Zeke.
Other than Mari and Naomi, I can't recognize who the other characters are or where they are from. But then that's because they didn't put out their full names, but I can guess that one of the settings is New York.
The other problem is that sometimes companies don't always abide to the letter what another company's source material is, so I wonder what super wacky story Capcom had for this game, *cough* Heart of Gaia *cough* Rage across Las Vegas *cough*...
Turns out there's a protype for this game out, unlike the next game I'll be talking about in part two. Here's what it would've looked like:
From the video alone, the graphics are pretty good, on the other hand looking at the gameplay tells me how very unfinished it is. Does the city have an endless supply of people and enemies attacking you or what? Is it possible to change to homid and lose these guys? Are there any places to go into?
Reminds me also of Shadowrun for the Super Nintendo, which was made by Data East. And if they could do it, why couldn't Capcom? Seeing it now and hearing their excuse, it's probably not that hard to have made this game playable.
Part two, when I'll get to it, will be about Heart of Gaia for the PC...